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Agathion, Rodental

A tiny, well groomed mouse dressed like a nobleman stands with his sword at the ready, prepared to strike against any enemy.


Rodental CR 3

XP 800

NG Small Outsider (Agathion, Extraplanar, Good)

Init +8; Senses Low Light Vision

Aura Good Hope (30 feet)

Perception +10

AC 15, Touch 15, Flatfooted 11(Size +1, Dexterity +4)

hp 30 (4d10+8)

Fort +3; Ref +8; Will +7 +4 to poison

DR 5/evil or silver, Immune Electricity, Petrification

Resistance Cold 10, Sonic 10 SR 15

Speed 40 feet,

Melee +1 Holy Rapier +9 (1d4+2, critical 18-20/X2, +2d6 against evil creatures)

Spell like abilities (CL 4, Concentration +8)

At will-Speak with animals, Stabilize, Detect Poison

3/day- Bless, Burning disarm (DC 15), Swallow your fear, Unbreakable Heart

1/day-Aid, Bulls Strength, Shield Other

Str 12, Dex 18, Con 14, Int 12, Wis 16, Cha 18

Base Atk +4; CMB +4; CMD 14

Feats Weapon Finesse, Improved Initiative

Skills Acrobatics +8, Diplomacy +8, Knowledge (Planes) +8, Perception +10, Sense Motive +10, Stealth +11, Use Magic device +8

Languages Celestial, Common, Draconic, Infernal, Speak with animals, Truespeech

SQ Lay on hands (2d6, 6/day, ad a 4th level paladin)

Environment Any land (Nirvana)

Organization Solitary, duo, or honor guard (2-8 plus one other Agathion, usually a Vulpinal or Avoral)

Treasure Standard (+1 Small Holy Rapier plus other).


Good Hope (Su): A Rodental's aura acts as the spell Good hope on all good or neutral aligned creatures within 30 feet.


Small but plucky, the Rodental are the penultimate dashing heroes, despite their small stature and sometimes iconic appearance, they are never one to shy away from a battle, launching headfirst into any fight. However, their true ability is to inspire others into fighting for what's right. For if even a lowly rodent can stand up and fight against evil, then anyone can do it.


Rodental's often appear when inexperienced do gooders are on the ropes against superior evil foes, they will fight to defend their young allies, lending their magic to them to give them a second wind to fight back, or at very least distract an enemy long enough for their new friends to get away. Many a first time adventurer owes their life to these swashbuckling Agathion.


Rodental also sometimes serve as bodyguards to more powerful Agathion, accompanying them on important missions or meetings. Rodentals have a friendly rivalry with the cat like Silvanshee, and the two subspecies love to try and outdo one another.


A Rodental is 2 feet tall and weighs 40 pounds.

Authors note: And here we have my first good aligned monster, and my first dabbling into one of the established Outsider races. Plus my first attempt to give a monster a magic weapon. In any case I think I did alright. I wonder about the spell like abilities a bit. Of course all of these will probably need serious editing at some point.

In any case, next time we wrap up Rat Week.

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Blight Rat Swarm

A mass of skull faced black rodents swarm over the helpless beggar, tearing at his flesh, the people nearby just watch, a look of resigned apathy on their faces.


Blight Rat Swarm CR 4

XP 1,200

NE Tiny Outsider ( Native, Swarm)

Init +8; Senses Darkvision 60 ft, Detect Good

Perception +11

Aura Apathetic aura (DC 15)

AC 16, Touch 16, Flatfooted 12 (+4 Dex, +2 size)

hp 32 (5d10+5)

Fort +5; Ref +8; Will +2

DR 5/Good or Magic, Immune Disease, Poison, Enchantment/charm

Defensive Abilities: Swarm Traits

Speed 15 feet, climb 25, Swim 25

Melee Swarm (1d6 + corruption)

Space 10 feet Reach 0 feet

Special Attacks Corruption, Distraction (DC 13)

Spell Like abilities (CL 5th)

Constant- Detect Good

Str 2 , Dex 18, Con 12, Int 10, Wis 12, Cha 16

Base Atk +5; CMB -; CMD -

Feats Improved Initiative, Self Sufficient, Ability Focus (Corruption)

Skills Climb +13,, Intimidate +12, Perception +11 Stealth +21, Survival +10 Swim +13, Racial bonus: Uses Dexterity for climb and swim checks

Languages Abyssal, Common, Infernal

SQ Blight Community

Environment Any Urban

Organization Solitary, Mass (2-6 swarms) or Horror (2-24 swarms)

Treasure Standard


Apathetic Aura (Su): The Blight Rat generates an aura which instills feelings of hopelessness and grim acceptance in injustice and horrors in those around them. This functions as a Crushing Despair spell at 60 feet, but only affects good and neutral aligned creatures. The DC is Charisma Based.


Corruption (Su): When a Blight Rat swarm attacks a victim, they don't just devour their flesh, they literally eat out the best parts of their soul. Anyone who takes damage from a Blight Rat's bite must make a Will save (DC 15) or have their alignment shift one degree towards Neutral Evil. The Alignment change can be revered with an application of a remove curse, break enchantment, or dispel evil spell, or by destroying the Blight Rat swarm responsible for the attack. The save DC is Charisma based. This is a mind affecting ability.


Blight Community (Su): Blight Rats derive their name from the fact that their mere presence invites corruption, both physical and moral, to wherever they nest. When one or more Blight Rats infest a city, it begins to negatively effect that city. Every week that the Blight Rat infestation continues, the corruption and crime modifier of that city increase by one, while the law and society modifiers decrease by one. For every month the Blight rats infest the city, its overall alignment shifts one step towards Neutral Evil. The presence of multiple swarms does not affect the rate of corruption, but every swarm must be destroyed for the deterioration ceases.


A Bless spell cast upon a building which can be considered the “Center” of a town (Such as town hall, an important temple, or a famous monument which represents the city) will prevent the blight from progressing for one month, but will not reverse it as long as the rats live. If the Blight Rats are destroyed, the blight reverses itself at the same rate of its progression. A Dispel evil or Wish spell will also restore the town to normal immediately, but if the Blight Rats continue to infest the town, the corruption will start all over again.


A physical manifestation of urban decay, apathy, and despair, the Blight Rats are tiny skull faced rats which breed in the darkness, wherever they go, these intelligent hissing rats devour purity and hope and leave only corruption and misery in their wake.


It is unknown where the Blight Rats originate from, all that is known is when they manifest, they cause a steady and measurable decay in whichever city they take up residence: Crime and corruption become more prevalent, law enforcement becomes weaker, and even law abiding people became close minded and judgmental. Even the most sparkling utopia can become a blighted urban wasteland with a Blight Rat infestation.


Blight Rats are about the size of normal rats.

Authors Note: Okay, I suppose this one isn't TECHNICALLY a Dire Rat variant, but this is about rats in general.

This was the second concept I came up with for Rat Week. Its basically built around manipulating the Settlement modifiers found in the Game Master Guide. I've never seen any monster that modifies these stats, so I thought it would be a unique mechanic.

Anyways, hope you guys enjoyed it.


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January 2015

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