The short, bearded old character wears a red suit with white trim, has pointed ears and a red nose, and has a huge sack of toys slung behind its back.
Kringle CR 6
LG small Fey
Init +3; Senses Low Light Vision
AC 19, Touch 19, Flatfooted 16 (+1 size, +5 Deflection, +3 Dexterity)
hp 55 (10d6+20)
Fort 5; Ref +10; Will +10
Speed 20 feet
Melee: Light Hammer +9 (1d3+4)
Spell Like Abilities (CL 10th)
Constant-Speak with Animals, Spider Climb
At Will- Invisibility, Clairaudience/Clairvoyance,
3/day- Passwall, Gaseous Form, Deep Slumber (DC 18),
1/day- Modify Memory (DC 21), Dimension Door (DC 19)
1/week- Animate Objects, Minor creation
Str 18, Dex 16, Con 14 , Int 14, Wis 16, Cha 20
Base Atk +5; CMB +8; CMD 21
Feats Animal Affinity, Nimble Moves, Acrobatic Steps,Skill focus (Craft), Craft Wondrous Item
Skills Acrobatics +16, Climb +14 Craft (Woodworking) +17, Escape Artist, +16, Handle Animal +17, Knowledge (Local) +15, Knowledge (Nature) +15, Perception +16 Stealth, +16, Racial Bonus: +8 to climb from Spider Climb
Languages Common,Sylvan, Speak With Animal
SQ Master Builder, Protective Toys, Flying Reindeer
Environment: any cold land
Organization Family (2-20 plus 3-18 Reindeer (Use Elk from Bestiary 3))
Master Builder (SU): Masters of building wooden toys, Kringle can produce masterwork wooden items at a quarter of the normal time. They are also capable of producing any wondrous item at one half the construction price, even if they do not have access to the spells required to make said item.
Protective Toys (SU): Kringle often give out special toys to children whom they feel are in dangerous situations. A Kringle can imbue one of the following spells onto a toy, which activates when a child is in danger: Good Hope, Heroism, Protection Against Evil, Sanctuary, Teleport (to either a place considered safe by a child, or the Kringle's home). This effect only works one time. And cannot be activated manually; it only activates when the child is in life threatening danger.
Flying Reindeer (SP): The Kringle have a natural affinity with herd animals, in particular Reindeer. Once per month a family of Kringle can imbue up to eight Reindeer (or similar creatures) with the power of magical flight. This functions as the Overland flight spell, lasting from sunset to sunrise.
The Kringle are a race of kindly, gnome like fae who have a deep love for children, and spend all of their time crafting beautiful wooden toys in order to give as gifts to good and kind children.
While gentle and kindly, Kringle's are very protective of their young charges, and do not take kindly to adults who abuse or harm children. Many a cruel orphan headmaster or drunken abusive parent has had tales of being pulled out of their bed in the dead of night by invisible hands, stuffed into a sack, and beaten within an inch of their lives with mallets before being left in the woods.
Kringle's use their magic to watch the children in nearby settlements, then they visit at night, using their magic to enter homes and leave toys for good boys and girls. For ill behaved children, they leave sticks and iron ingots. Although this is often construed as a form of punishment, its actually meant to be a warning; to use these items to defend themselves against more malicious fey who like to prey on bad children.
Kringle usually live in the remote woods, snow covered mountains, and on icy tundra. Some are even said to live in the farthest reaches of the frozen north. Kringle prefer to live close to human settlements so they have children to give their toys to.
The schedule with which Kringle's visit children varies based on need and location. Kringle living near larger, more populous areas will visit kids fairly regularly to leave toys, while ones living in more remote locals will only do it annually, usually coinciding some great winter festival, usually one dedicated to a good aligned Deity. In this case the Kringle will use their ability to give their animal friends flight to hit all the surrounding communities in a single night.
Kringle are friends to animals, able to speak their languages, their strongest allies are herd animals such as Elk and Reindeer, which they use as mounts. In addition, in the ancient past, the Kringle somehow earned the favor of their fellow Fae. No Fae, even the evil tribes, will not directly interfere with the Kringle's operations. And if any force attempts to threaten the Kringle, the other Fae tribes will organize quickly to their defense. Many a tribe of Goblin, Orcs, and Giants have found themselves facing a combined army of Dryads, Pixies, Satyrs, and other Faeries after they tried to make sport of the silly short old men.
Kringle are three feet tall and weigh about 100 pounds. They typically resemble squat old men and women dressed entirely in red with white trim. Males are often known for having long white beards.
Authors note: Merry Christmas everyone. For my second entry I wanted to do something for Christmas. So I decided to do Santa's Elves.
I actually drew from a couple of sources on this one. Mainly from Rankin Bass Christmas Specials (In particular Santa Claus is Coming to Town, and The Life and Adventures of Santa Claus). This is also my first Fae monster, and I think it turned out really well.
I worry I put in too many spell like abilities. I didn't want to make them too powerful, but I wanted to give them all the appropriate powers you associate with Santa Claus. Still aside from that I really enjoyed doing this one.
Anyways, I may do some more Winter/Holiday themed monsters. Till them, Merry Christmas!